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Showing posts with label Imperial. Show all posts
Showing posts with label Imperial. Show all posts

Saturday, February 18, 2017

2017/02/18 Tournament Report

So, today was the first Imperial Assault tournament held in my city in nearly a year. It was a ton of fun to get back into the swing of things. We got six people, which was about average for what it was a year ago, which is a good sign for going forward.

Today I ran the Dewback Brigade, which was the subject of a recent article. The list was a ton of fun and worked pretty well. I tried to take photos at the end of each round, but failed to remember most of the time. I got a few from the first game, got the entirety of the second, but failed to photograph any of the final game, much to my chagrin.

Friday, February 17, 2017

Building a List #2 - Dewback Brigade

So this Saturday is the first Imperial Assault tournament in my city in several months, so I'm quite excited as several old players are returning from the woodworks. It'll probably be quite small, five or six at the most, but it's a good first step at bringing the game back. In celebration of this event, I'm going to be making a new list and writing an article about it. This time, the Dewback Brigade.

This is a list I've been wanting to run ever since we got our eyes on the Dewback, having one unique and a generic elite. I can run three dewbacks? I'm running three dewbacks. This is going to be the centerpoint of the list.

Wednesday, December 28, 2016

Wave Analysis - Jabba's Palace

Jabba's Palace is probably the wave that I've been the most excited for, out of all of the waves I've seen since I've started playing IA. I'm excited for the options each of the factions are getting. I'm also excited that all of the options look quite usable. It seems that FFG has found a power level that it's mostly comfortable with and most of this wave looks like it's very close to it. I've not seen much that seems terribly overpowered, nor much that's underpowered. It seems to be a good time to be an Imperial Assault player.

Sunday, December 25, 2016

State of the Faction - Imperial

The final of three articles they various faction and how they fare against (or as) the current meta. The first covered Scum and the second covered Rebels. We finally get to Imperials, the faction I favor the most. Who doesn't love the lawfully empowered government?


Sunday, November 13, 2016

Backstory - Part 3

With regionals completed, the IA community takes a break, plays other games for a while. Most go to X-Wing, some Armada, some just disappear completely. When the unusual second regionals looms six months later, nobody returns. One new player is recruited, but I don't play for the six months before that. We get a few games in, but it's not long before it's off to regionals. My list remains the same, partially because it performed well last time, partially because I'd had no playtime with or against anything for months.

Backstory - Part 2

After the Store championship, the next wave of releases posed the biggest threat to mass trooper lists yet, the dreaded Bantha Rider. With the combination of Stampede and Trample, the Bantha has the ability to do large amounts of unblockable damage to large numbers of figures. The Bantha has a large potential to do huge amounts of damage to troopers, wiping large portions of them off the map with ease. And with the massive rule, it becomes impossible to prevent the Bantha from getting to your troopers.

Backstory - Part 1

My story begins in January 2016, when a local gaming store runs a deal selling the core set at nearly half price. A campaign starts up, but falls apart within a few weeks. A few players are interested in skirmish, and another store runs a store championship and we decide to attend. We get a good six or eight players, with basically everybody just running something that interests them. There's not much competitiveness going on at the time. (Note: This is post 4x4 nerf but pre-Bantha, right after Hoth released)