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Showing posts with label Analysis. Show all posts
Showing posts with label Analysis. Show all posts

Tuesday, March 28, 2017

The Command Card Primer - Another View

This blog post was inspired by the fantastic article by Eric Dietz, author of Twin Troopers. I'd highly suggest giving it a read, particularly since this is in response to his article.

Friday, January 13, 2017

Recent Errata - Effects and Controversy

On January 12th, 2017, FFG released a rules update (which you can find here). There were a few changes, most minor, but one very significant one.

Wednesday, December 28, 2016

Wave Analysis - Jabba's Palace

Jabba's Palace is probably the wave that I've been the most excited for, out of all of the waves I've seen since I've started playing IA. I'm excited for the options each of the factions are getting. I'm also excited that all of the options look quite usable. It seems that FFG has found a power level that it's mostly comfortable with and most of this wave looks like it's very close to it. I've not seen much that seems terribly overpowered, nor much that's underpowered. It seems to be a good time to be an Imperial Assault player.

Sunday, December 25, 2016

State of the Faction - Imperial

The final of three articles they various faction and how they fare against (or as) the current meta. The first covered Scum and the second covered Rebels. We finally get to Imperials, the faction I favor the most. Who doesn't love the lawfully empowered government?


Wednesday, November 30, 2016

State of the Faction - Rebel

The second of three articles covering the various factions and how they fare against the meta. The last one was Scum, which you can find here. This week is covering the Rebel Alliance, a faction I enjoy playing due to their unique and interesting rules and units.

Wednesday, November 16, 2016

State of the Faction - Scum

The first series of articles that I'm going to do on this blog will cover each faction and how they fare against the current meta. I'll go over many of the options the faction has and how well they play. Several of the units will get articles specifically covering them at a later point, but for now they'll get a brief look at them. This first one will be on Scum, a faction I personally don't care to play very often due to the lack of options they have available to them.