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Tuesday, March 28, 2017

The Command Card Primer - Another View

This blog post was inspired by the fantastic article by Eric Dietz, author of Twin Troopers. I'd highly suggest giving it a read, particularly since this is in response to his article.

Saturday, February 18, 2017

2017/02/18 Tournament Report

So, today was the first Imperial Assault tournament held in my city in nearly a year. It was a ton of fun to get back into the swing of things. We got six people, which was about average for what it was a year ago, which is a good sign for going forward.

Today I ran the Dewback Brigade, which was the subject of a recent article. The list was a ton of fun and worked pretty well. I tried to take photos at the end of each round, but failed to remember most of the time. I got a few from the first game, got the entirety of the second, but failed to photograph any of the final game, much to my chagrin.

Friday, February 17, 2017

Building a List #2 - Dewback Brigade

So this Saturday is the first Imperial Assault tournament in my city in several months, so I'm quite excited as several old players are returning from the woodworks. It'll probably be quite small, five or six at the most, but it's a good first step at bringing the game back. In celebration of this event, I'm going to be making a new list and writing an article about it. This time, the Dewback Brigade.

This is a list I've been wanting to run ever since we got our eyes on the Dewback, having one unique and a generic elite. I can run three dewbacks? I'm running three dewbacks. This is going to be the centerpoint of the list.

Tuesday, February 7, 2017

Building a List #1 - IG-88

This will be the first in a series of articles on the subject of list building. In these articles, I plan to go through the steps of making a list, going from picking the units to deciding on a general strategy.

This article is going to focus on our newly improved assassin droid, IG-88. For those that haven't seen it, a new card, Focused on the Kill, has come and drastically improved what was once the worst unit in the Scum faction. Due to this, I'll be making my first list in this series highlighting him.

Friday, January 13, 2017

Recent Errata - Effects and Controversy

On January 12th, 2017, FFG released a rules update (which you can find here). There were a few changes, most minor, but one very significant one.

Wednesday, December 28, 2016

Wave Analysis - Jabba's Palace

Jabba's Palace is probably the wave that I've been the most excited for, out of all of the waves I've seen since I've started playing IA. I'm excited for the options each of the factions are getting. I'm also excited that all of the options look quite usable. It seems that FFG has found a power level that it's mostly comfortable with and most of this wave looks like it's very close to it. I've not seen much that seems terribly overpowered, nor much that's underpowered. It seems to be a good time to be an Imperial Assault player.

Sunday, December 25, 2016

State of the Faction - Imperial

The final of three articles they various faction and how they fare against (or as) the current meta. The first covered Scum and the second covered Rebels. We finally get to Imperials, the faction I favor the most. Who doesn't love the lawfully empowered government?


Wednesday, November 30, 2016

State of the Faction - Rebel

The second of three articles covering the various factions and how they fare against the meta. The last one was Scum, which you can find here. This week is covering the Rebel Alliance, a faction I enjoy playing due to their unique and interesting rules and units.

Wednesday, November 16, 2016

State of the Faction - Scum

The first series of articles that I'm going to do on this blog will cover each faction and how they fare against the current meta. I'll go over many of the options the faction has and how well they play. Several of the units will get articles specifically covering them at a later point, but for now they'll get a brief look at them. This first one will be on Scum, a faction I personally don't care to play very often due to the lack of options they have available to them.

Sunday, November 13, 2016

Backstory - Part 3

With regionals completed, the IA community takes a break, plays other games for a while. Most go to X-Wing, some Armada, some just disappear completely. When the unusual second regionals looms six months later, nobody returns. One new player is recruited, but I don't play for the six months before that. We get a few games in, but it's not long before it's off to regionals. My list remains the same, partially because it performed well last time, partially because I'd had no playtime with or against anything for months.

Backstory - Part 2

After the Store championship, the next wave of releases posed the biggest threat to mass trooper lists yet, the dreaded Bantha Rider. With the combination of Stampede and Trample, the Bantha has the ability to do large amounts of unblockable damage to large numbers of figures. The Bantha has a large potential to do huge amounts of damage to troopers, wiping large portions of them off the map with ease. And with the massive rule, it becomes impossible to prevent the Bantha from getting to your troopers.

Backstory - Part 1

My story begins in January 2016, when a local gaming store runs a deal selling the core set at nearly half price. A campaign starts up, but falls apart within a few weeks. A few players are interested in skirmish, and another store runs a store championship and we decide to attend. We get a good six or eight players, with basically everybody just running something that interests them. There's not much competitiveness going on at the time. (Note: This is post 4x4 nerf but pre-Bantha, right after Hoth released)