tag:blogger.com,1999:blog-8097364808745948473.post6588073489660101215..comments2017-08-20T17:01:12.917-07:00Comments on CorSec Academy: The Command Card Primer - Another Viewplaynwinplayerhttp://www.blogger.com/profile/03830878147285802595noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8097364808745948473.post-49694161945053456222017-08-20T17:01:12.917-07:002017-08-20T17:01:12.917-07:00Great post!!!
Thanks for sharing your experienceGreat post!!!<br />Thanks for sharing your experienceDaniel Mermozhttps://www.blogger.com/profile/02081982351520915121noreply@blogger.comtag:blogger.com,1999:blog-8097364808745948473.post-86765194221771073852017-04-06T10:33:47.003-07:002017-04-06T10:33:47.003-07:00My method is very similar to Dietz.
The command d...My method is very similar to Dietz. <br />The command deck is an optimization excercise when done well the effect is to maxmize the potential of your squad vs the current meta. <br /><br />I have had categories since I started making squads. They are as follows: <br /> Note: value is for comparing cards of the same category.<br /><br />utility- playable not figure specific. Value is proportionate to cost and effect. Not movement based.<br /><br />General: utility type but tied to figures;<br /> Value is any figure>>any small figure>>any large figure>>massive figure<br /><br />Movement: gives movement points value is mp>>action -> mp <br /><br />Attack: adds more attacks<br />Value is no action >> action give >1 attacks>> action & attack better effective attack<br /><br />Damage: adds damage. Typically overlaps with other categories. Value is proportionate to cost(including actions) vs damage. <br /><br />Defense: improve defense<br />Value: more is better and no action is better than req action<br /><br />Trait Specific: utility subcategory but specific to traits. Value for these is none if you 0% have the trait increasing to high if every>50% of the list has the trait. You can see this values cards with uncommon traits below common ones ie hunter vs force user<br /><br />Specific figure: this is a trait of trait specific cards. They almost always overlap as subtypes of a category.<br /><br />Control: these cards are a subcategory of utility. They control something like playing command cards. Value is cost vs effect.<br /><br />Aoe: area of effect. Value is meta based. Lots of minis gives high value.<br /><br />So categories help but without a discussion of value this does not help players with decision making. Rules of thumb are meta based. Cards like take initiative and call the vanguard give both movement and attacks. They can be used defensively as well. <br /><br />I'll think more and come up with a more refined system. Classifying cards makes a big difference in player ability.<br />Anonymoushttps://www.blogger.com/profile/08687188536249329718noreply@blogger.com